3DS Max Tutorials Advanced

V-Ray 3.0 for 3ds Max Released


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V-Ray 3.0 for 3ds Max Released

Built to meet the creative demands of CG artists and designers, V-Ray 3.0 for 3ds Max is a comprehensive physically-based lighting, shading, and rendering toolkit with seamless integration into Autodesk 3ds Max.

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V-Ray 3.0 for 3ds Max – Max Ray Intensity

Max Ray Intensity parameter removes noise resulting from over bright sources.

V-Ray 3.0 for 3ds Max – Quick Settings and V-Ray Toolbar

Quick Settings with production-ready presets for fast render set-ups

V-Ray 3.0 for 3ds Max – Ray Traced SSS

In this short video we take a look at the new Ray Traced option for the VRayFastSSS2 shader. Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

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This short video demonstrates the new Render Mask feature in V-Ray 3.0. Users can now use an image mask to select the exact pixels or object they want rendered.

V-Ray 3.0 for 3ds Max – Advanced V-Ray Frame Buffer

This short video demonstrates the improved Frame Buffer in V-Ray 3.0. The VFB introduces advanced color controls for Contrast, HSL, and Color Balance.

V-Ray 3.0 for 3ds Max Release Details

Launch of Chaos Group’s V-Ray 3.0 for 3ds Max continues the company’s goals of making speed and simplicity accessible to all artists. With significant optimizations to the ray tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5x faster; while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations.

“When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse, ” said Vlado Koylazov, Lead Developer and Chaos Group co-founder. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.”

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