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V-Ray 3.0 for 3ds Max Released
Built to meet the creative demands of CG artists and designers, V-Ray 3.0 for 3ds Max is a comprehensive physically-based lighting, shading, and rendering toolkit with seamless integration into Autodesk 3ds Max.
Focused on artist productivity and modern CG workflows, V-Ray 3.0 introduces a powerful set of new features and improvements including Faster Rendering Performance, Artist-Friendly Controls, a new Progressive Rendering Engine, and more.
V-Ray 3.0 for 3ds Max – Max Ray Intensity
Max Ray Intensity parameter removes noise resulting from over bright sources.
V-Ray 3.0 for 3ds Max – Quick Settings and V-Ray Toolbar
Quick Settings with production-ready presets for fast render set-ups
V-Ray 3.0 for 3ds Max – Ray Traced SSS
In this short video we take a look at the new Ray Traced option for the VRayFastSSS2 shader. Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.
V-Ray 3.0 for 3ds Max – Render Mask
This short video demonstrates the new Render Mask feature in V-Ray 3.0. Users can now use an image mask to select the exact pixels or object they want rendered.
V-Ray 3.0 for 3ds Max – Advanced V-Ray Frame Buffer
This short video demonstrates the improved Frame Buffer in V-Ray 3.0. The VFB introduces advanced color controls for Contrast, HSL, and Color Balance.
V-Ray 3.0 for 3ds Max Release Details
Launch of Chaos Group’s V-Ray 3.0 for 3ds Max continues the company’s goals of making speed and simplicity accessible to all artists. With significant optimizations to the ray tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5x faster; while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations.
“When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse, ” said Vlado Koylazov, Lead Developer and Chaos Group co-founder. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.”