Blender Texturing Tutorials

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender: Part 1


In this tutorial you’ll learn how to create an awesome low-poly dinosaur using Blender and Gimp. Artist Karan Shah will walk you through the entire modeling process step by step, and show you how to create an optimized model suitable for use in any game engine.

We'll follow things up later this week with part two, where we’ll delve into Uvmapping and creating unique hand painted textures. Though this tutorial is made using Blender, the modeling work-flow is universal in approach and can easily be applied to any other software. So get started after the jump!

Republished Tutorial

Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in January of 2012.

Additional Files/ Plugins:

Step 1

In a new file, select the default camera and lamp, and press "Del" to delete them, leaving only the cube. Press "3" on the Numpad to get a Right Side View, and switch to "Ortho" view by pressing "5" key on the Numpad.

Step 2

Select the Cube by Right Clicking on it, and hit 'Tab' to enter into "Edit" mode. Also turn off "Visible Selection" so we can select the vertices hiding behind the front ones.

Step 3

In the right view press the "B" key and drag select the last 4 vertices. The ones behind will also get selected as we have turned off the "limit selection to visible" mode.

Step 4

Press "E" to Extrude, move your mouse right a little bit and Left Click to confirm.

Step 5

With the new vertices selected, Press "R" to Rotate, and Move the mouse to rotate them around 45 degrees, like in the image. Left click to confirm.

Step 6

Push them down a little bit. Press "G" to move them, and Move the mouse down and left click to confirm.

Step 7

Now Extrude again, and then Rotate and Move the vertices as shown in the image.

Step 8

Extrude again to form a "C" shape. Then select and move the corner vertices to give it roundness.

Step 9

We can now add the background image for reference. With the mouse over the 3D view, Press "N" to bring out the properties panel. Click on the checkbox of the "Background images" panel and the open the reference image. Adjust the transparency and scale to your comfort.

Step 10

Press "N" again to hide the properties panel (you can also press "T" to hide the Toolbars panel.) While in "Edit" mode, select all the vertices and move them over the head area. Press "Z" to toggle the view mode to wireframe, so that we can see the reference behind the object.

Step 11

In Edit mode, move the vertices to create the shape of the head (as shown.) And then Save the file by pressing "Ctrl+S" or "Ctrl+W".

Step 11 Image Step 11 Image


Resources

More about Blender Texturing Tutorials

Transparent gif

by cdub

In photoshop, keep selecting all the background until you have all of you want to be transparent...Try deleting background and see if the underlying backgroundis already transparent. (If your final image is easy to select, select it directly.). If initially selecting the BACKGROUND, and you need to get a transparent bckgrnd, inverse the selection so the main subject is selected. You may already have a Transparent background (you'll see the checkerboard).
If you don't already have an underlying transparent background, Copy the selected imaged.
Open new file, with Transparent background

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